Acorn Archimedes games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Archimedes

Ankh

Ankh
GenreAdventure
DeveloperArtex Software
PublisherArtex Software
Released1994
Rating
Graphics:9.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Ankh: The Tales of Mystery is a point-and-click adventure game for the Acorn systems that uses high resolution graphics (640x480 pixels with 32k colors), and CD audio quality sound!
 
Review
AnkhSTORY / GAMEPLAY
The actual aim of the game isn't so clear. Ankh starts with your father telling you to go and get some green pigment for him, but this isn't the ultimate goal of the game. There isn't really a definite story but rather you must perform the tasks which are set before you as you progress through the game. The tasks include giving hamburgers to Libyan terrorists as the game's advertising proclaims and also seeking an audience for the Pharaoh. As it's typical for such games, the player moves the mouse pointer around the screen to see what can be examined, picked up, opened and so on, and moves from screen to screen solving puzzles. The puzzles stem from checking out what to do with the objects found and, sometimes, to actually finding those objects on the screen in the first place, and in choosing the correct solution when talking to the inhabitants of the game. The puzzles manage to be logical and yet not obvious, and the game does give you hints if you're nearly close to the solution of a puzzle, so you often know what you're supposed to do, even if you don't know exactly how to do it. The game must be installed into a writable disc and requires a fairly large chunk of hard-disc space -the music and the introductory movie are played directly from the CD but everything else must be installed. The game offers high and low-resolution versions, catering for both newer and older Acorn machines; both versions require around 55MB and 20MB respectively.

GRAPHICS / SOUND
The high-res version runs in 640x480 pixels while the low-res version halves the vertical resolution. Running in 32.000 colors at 640x480 certainly gives the game ample opportunity for some stunning visuals and I'm pleased to report that Ankh takes advantage of this. The background music plays directly from the CD. There are some incidental sound effects in the game, but it could do with quite a few more, and what there is could have done with a bit more subtlety, too. By the time you've listened to the same few flute notes repeated a hundred times whilst you try to find out what to do on a particular screen, you'll be probably just about ready to throw your speakers out of the window. But mostly what's there is well done and does add to the game a lot.
 
Screenshots
  • Ankh
  • Ankh
  • Ankh
  • Ankh
  • Ankh
  • Ankh
  • Ankh
  • Ankh
  • Ankh
 
Hardware information

Archimedes A3000/4000/5000

Archimedes A3000/4000/5000CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000)
MEMORY: 1-8Mb RAM
GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours.
SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions
read more...
The Archimedes A3000/4000/5000 (default) color palette
12bit RGB 4096-colors palette (256 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!